![]() ![]() Let's you export a specific format of Genesis 8 and 3 FBX including facial blendshapes that is usable with our Facemotion3d ios app receiver in Maya, Blender and Unity/Unreal for live facial animation and retargeting. ![]() Sadly, it seems like an inappropriate method to render them, and the results are usually lackluster at best, and sometimes acceptable, but it's still very difficult to get photorealism, which is what I am after.FMX Facemotion fbx exporter for Maya and Blender (for Blender you need to convert FMX's ascii fbx to binary using the free Autodesk fbx converter! simple!). Also I found out that my older approach to texture nodes, using a 3-Layer SSS shader, isn't really good for Daz figures. I have yet to render a G8.1F figure in Blender, though. Now with G8.1F, there should be even better details. There's more detail preserved in the skin, too. This is really the best way to do things, at least if you have the hardware to deal with the higher res mesh. ![]() I've noticed that if you export to HD, then all of the geografts on the figure are merged into the mesh. I use it cross-platform: I run Daz Studio under VMWare Player, on Linux, export the file to a shared folder, for both host & guest OS's, and then load it up on Linux, in Blender. ![]() It works pretty well to export geografts, including Golden Palace and Breastacular (or both together, even), to Blender. Thank you!!ĭiffeormorphic pluggin is the salvation!! This is amazing, now I can work with my favourite program because daz3d is too limited in every way. I did a clean reinstall and It seems now it works fine with golden palace included in blender. ![]()
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